![]() Their fighters are above average and they have probably nastiest bombers in the game. To add more note, PHR also have probably most decent Strikecraft. Turning the dial seems no picnic either once you ships are in multi-ship close range melee.Īll in all seems a good game – have ordered starter set and a few other bit and pieces, At least it will get some my older ships dusted down for some games. The damage pegs are horribly fiddly and resulted in ships being inadvertently shunted all over the place – we are likely to just use dice. Good – they have the fire arcs on them – awesome! They also scale nicely with my BFG and ACTA ships which is great. Having seen the Shalatri cruisers will be buying them – and proxing others for the Frigates as can’t stand them. The models are very nice in reality – lots of cool detail and modelling potential and conversions beyond the great base variety. The main reason I held off the KS was unsure of the models – I loved some images and hated others (bit like DZC really). I think its a shame a lot of the special rules were not used on the first wave of ships – was expecting advanced vectoring frigates (or even Cruisers), regenerating Scourge, etc. Special orders seem pretty standard again no bad thingĪs far as I can see ships operate pretty much normally until they lose the last damage point – I like degradation of ships myself – even if it’s just when “crippled”. I prefer having fighters, bombers and the like on the table doing stuff but many people will prefer the simplified version I think where they act pretty much like weapon systems. Terrain seems essential (which is normal for space ship games tbh) - especially when one fleet has such a larger range advantage. The fleets seem to play differently - mainly tried Shalatri and PHR and hugely different which is good. Movement and turning is simple and easy – I am disappointed that all the ships so far just have the one 45 degree turn - was hoping for frigates and smaller to be a bit more agile than their bigger brothers and sisters. Looking forward to seeing dedicated Scouts. ![]() The Scan/Signature/ Spike mechanic for targeting is interesting and different - need to see how it play out more to see if prefer it to given effective range for different weapon systems. Quite similar to Battlefleet and ACTA which is no bad thing, more than enough differences to make it its own game. My initial thoughts - look forward to hearing other people's! So first kickstarter pledges are beginning to arrive and we have had a couple of test games at the local club. ![]()
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